Less than two months after the official launch of the first major PC game from Amazon Games on Steam, Crucible, the company chose to remove it directly from the Steam store. Its developers at Relentless Studios (a wholly-owned subsidiary of Amazon) have announced their intention to remove the free action-MOBA game from Steam starting tomorrow, July 1, while continuing to operate the game as ” closed beta “for anyone who has already downloaded the game (or paid for one of its cosmetic DLC” founder packs “).
In an announcement on the game’s official website, its developers describe this change as a way to “help us focus on the best possible experience for our players”. As far as the remaining players are concerned, however, this assurance may sound a little hollow, since its deletion will likely reduce the available pool of players from its already tiny population (at the time of the press, there were more than 200 simultaneous players once in the past week).
Although the game continues to launch via Steam, starting at 12 a.m. on July 1, new players will no longer be able to search for the game and freely download its client. Instead, they will have to register to play the game on the official website, where they will wait for an invitation in closed beta. (If you think you might want to play the game and save yourself some headaches, go to CrucibleSteam and add it to your library now.)
Another action-MOBA bites the dust?
Arguably, this move is less about helping game developers modify and upgrade game content and changing the way outsiders view its small population of players. Relentless Studios, the wholly-owned subsidiary of Amazon responsible for the game, was already able to make drastic changes to the Crucible client in the past month, including removing an entire game mode to better target its remaining player population.
Amazon Games’ inexperience with the games industry as a service was already a concern when Crucible launched in mid-May. It is still unclear why the company chose to launch the game to the public in a “1.0” state wide open in May, as opposed to testing the waters of public perception with beta tests by invitation only or a soft launch and “early access”. (The reasoning did not seem to be entirely earning money via microtransactions, because all players who signed up in the past month have received around $ 10 in free credits to join the game’s launch period.) This type of sudden rush in the market was doubly bizarre in the case of the action of the game. Genre MOBA “, since other major incursions in this model of gameplay, in particular Epic Paragon and Gearbox’s Born warrior, had broken and burned so much.
While Relentless has offered an overview of its plans to update and develop the game over time, the studio has still not committed to adding an integrated text chat – serious oversight for a game that cannot be won without coordinated strategies – or systems to manage with those who give up rabies, so dedicated players will not be punished if they stick to unsuccessful 3v4 or 2v4 matches. (The only consolation at press time is a slight boost for the unbalanced teams and a somewhat new “surrender” option.)
In addition, as Relentless takes up this game behind a curtain to tinker, I will add a small request: change the name of the game before relaunching. “Crucible” has long been established as a fashion name for destiny and Destiny 2against fashions.