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Bethesda pivots to "franchise-centric" planning model amid Xbox restructure

Bethesda is restructuring around its strongest franchises following significant staff cuts and a broader Xbox overhaul.

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The brief

Bethesda is shifting to a "franchise-centric" planning model as part of a larger Xbox restructure. This pivot follows a round of layoffs affecting the studio's workforce.

Coverage from GamesIndustry.biz, Video Games Chronicle, and IMDb highlights the impact on major series, specifically Fallout and The Elder Scrolls. Insider Gaming reports claims that half of the Elder Scrolls Online team has been laid off.

Attention now turns to the roadmap for Elder Scrolls Online, which Rock Paper Shotgun notes is "shifting" only two days before the release of Season One.

Synthesized by Archynetys from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated just now.

Quick answers

What is the new planning model at Bethesda?

Bethesda is pivoting to a "franchise-centric" model focused on its strongest franchises.

Which specific game titles are mentioned as being affected?

Coverage mentions Fallout and The Elder Scrolls, specifically Elder Scrolls Online.

How does this affect the Elder Scrolls Online release schedule?

The roadmap for the MMO is shifting two days before the release of Season One.

Coverage (5)

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