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"The long arc is relentlessly up" - As Xbox and PlayStation flounder, Steam is reportedly having another record year

Steam reports over $11 billion in revenue for the first half of 2026, marking a record-setting performance amidst broader industry shifts.

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The brief

Steam has generated more than $11 billion in revenue during the first half of 2026. This performance marks a new semi-annual record for the platform, even as the proportion of income derived specifically from new releases has declined.

Coverage from Instant Gaming News, WN Hub, Tom's Hardware, The Alinea Insight, and Eurogamer.net highlights this growth. Reports emphasize an influx of Chinese players and the continued popularity of legacy catalogues as primary drivers for this trajectory, contrasting Steam's performance against the current market struggles of Xbox and PlayStation.

Future developments remain dependent on whether the decline in revenue share from new releases continues. Coverage does not yet specify how long-term market trends will impact these figures for the remainder of the year.

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Quick answers

How much revenue did Steam generate in the first half of 2026?

According to coverage, Steam generated more than $11 billion in revenue.

What factors are driving Steam's revenue growth?

Reports attribute the growth to an influx of Chinese players and the performance of legacy catalogues.

Has the composition of Steam's revenue changed?

Yes, Alinea Analytics notes that the share of income generated from new releases has dropped.

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